Course Outline
Introduction
Setting up Your Development Environment
Fundamentals of C++ for Gaming
Customizing the Unreal UI
Creating Your First Project
Creating Landscapes
Blocking out Levels
Assembling a Scene
Applying Materials and Creating Special Effects
Exporting and Importing Assets for Use in the Design
Adding Post-Processing Effects
Crafting a Unique Look
Unreal's Visual Scripting Language and the Blueprint Editor
Creating Cinematics
Optimizing Performance
Packaging Your Game for Distribution
Summary and Conclusion
Requirements
- Desire to learn game development.
- Programming experience not required.
Audience
- Beginner game developers
Testimonials (7)
Lots of exercises and help. It was useful for the trainer to be able to use our individual project doucments to be able to help us fix our issue and complete the exercises. {Plenty of chance for asking questions too.
Matthew - Teledyne
Course - Advanced C++
the balance between lectures and practice, the rhythm, the trainer knowledge and pedagogic skill
Armando Pinto - EID
Course - C/C++ Secure Coding
We have been show many different tools (gdb,valgrind,callgrind, google sanitizers, ...) which was really great to have a base knowledge that we can extend when we will need to use one of those tools.
Thibault Marechal - Red Embedded Consulting Sp. z o.o.
Course - C++ 11 Programming
Good coverage of the topic
Steven Irrgang - Raytheon Australia
Course - Writing Simpler Cleaner Code with C++ 17
The details on how compiler behaves depending on to the syntax usage. The "Quiz" sections are very stimulating
Andrea Pomatto
Course - Using C++ in Embedded Systems - Applying C++11/C++14
how we can use reserved words and best practices to be used when using Objet Oriented Programming. how we can rely on cpp reference to get knowledge of desired topics
Alejandro - we need to hace this group for mexico people only from Turf and compact utility
Course - Advanced C++ Software Design
Good examples, focus on most useful material