Course Outline
Introduction to Unreal Engine 5 (UE5)
Setting Up and Installing UE5
Setting Up the Dev Environment and Project
UE5 Materials and Marketplace
UE5 Lighting Basics and Lumen Lighting Engine
Nanite Virtualized Geometry
Using UE5 Integrated with Quixel Bridge and Megascans
Building a Virtual World
Designing Visuals and Graphics
Rendering
Creating Visual Effects
Programming and Blueprint Visual Scripting
Character Movement and Animation
UE5 Metahuman Animation
Working with Audio and Media
Setting Up a Production Pipeline
Optimizing and Testing
Packaging
Releasing and Sharing Projects
Summary and Next Steps
Requirements
- Basic knowledge of game development
Audience
- Game developers
- Game designers
- Animators
Testimonials (2)
Everything was done at a perfectly adjusted pace in an understandable and accessible way, enabling effective learning and expanding one's competences. The trainer is a qualified person who can explain many issues in order to improve the projects completed during the course. Using simple examples, it shows and analyzes important aspects that are needed to create more advanced models. I consider the training to be very successful.
Klaudia - CB POLAND sp. z o.o.
Course - Blender: 3D Modeling Fundamentals
Machine Translated
I really like the exercises