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Course Outline

Introduction

  • What is Autodesk 3ds Max and why use it?
  • 3ds Max versus other 3D software options
  • Overview of 3ds Max features and architecture
  • Setting up the development environment

Getting Started

  • Creating and saving a new project
  • Exploring the user interface and navigation
  • Customising the user interface and preferences
  • Accessing help and documentation

3D Modelling

  • Understanding 3D modelling concepts and terminology
  • Creating and editing 3D objects
  • Modifying and manipulating 3D objects
  • Refining and optimising 3D objects

3D Texturing and Shading

  • Understanding 3D texturing and shading concepts and terminology
  • Applying colours, textures, and effects to 3D objects
  • Creating and managing materials and maps
  • Unwrapping and editing UVs

3D Lighting and Cameras

  • Understanding 3D lighting and camera concepts and terminology
  • Setting up the scene with lights and cameras
  • Controlling and modifying light and camera properties and effects
  • Adding background, fog, atmosphere, etc.

3D Animation

  • Understanding 3D animation concepts and terminology
  • Animating 3D objects and creating keyframes, curves, and trajectories
  • Editing and refining the animation
  • Adding secondary animation and dynamics

3D Rendering

  • Understanding 3D rendering concepts and terminology
  • Rendering the scene and exporting the image or video
  • Adjusting the render quality and performance
  • Adding post-processing effects

Summary and Next Steps

Requirements

  • Fundamental knowledge of computer graphics and 3D modelling concepts.
  • Familiarity with the Windows operating system and file management.

Audience

  • Graphic designers
  • Artists
 14 Hours

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