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Duration 28 hours
Course Outline
Concurrency challenges and problems
- Hardware platform limitations - hardware threads, pipes, cache coherence
- Fundamental concepts related to multithreading (correctness of a multithreaded program, liveness, livelock, deadlock, race conditions, atomicity, memory models, Flynn’s taxonomy)
- C++ mechanisms for implementing multithreading and multiprocessing
- Standard library implementation - elements from C++14 to today (C++2a)
- Implementation available in Boost - differences compared to the standard library
Processes and threads
- Multiprocess vs multithreaded applications
- Operating system and threads (short overview of available implementations)
- Process and thread synchronization mechanisms
- Structural implementation of synchronization
- Specifics of multithreading implementation in the object-oriented approach (the role of the RAII pattern)
Memory model in C++
- Objects and memory locations
- Operation serialization and enforcement
- Relations: synchronization, happens-before, ordering of operations for atomic actions, release sequences
- Memory barriers
- Atomic operations
Thread management in C++14 and newer standards
- std::thread class and launching threads
- Thread identification
- Attaching and detaching threads
- Threads and standard containers
- Exception handling in C++14 threads
Mutual exclusion and critical sections
- Simple principles of mutual exclusion
- Concepts (types) of available locking objects
- Quick introduction to time handling in C++14 (chrono library)
- std::mutex, std::timed_mutex, std::shared_mutex classes and their derivatives
- RAII pattern in lock handling (std::lock_guard, std::unique_lock)
- Dependent and deferred locks (std::lock)
- Lock and thread ownership
- Reader-writer problem
- One-time initialization
- Thread-local (private) memory (std::thread_local)
Thread locks and synchronization
- Semaphore operations
- Recursive locks
- Locks with locking level definition
- Decision variables and cooperation with locks
- Implementation of active and passive barriers (Idle Waits, Busy Waits)
- Resuming thread execution
- Communication between threads (Actor model and CSP)
Asynchronous tasks
- Asynchronous events and their handling
- Futures
- Promises
- Packaged tasks
Atomic types
- Standard atomic types
- Universal atomic flag (std::atomic_flag)
- "std::atomic<T>" class template and its specializations
- Utility functions (free) of std::atomic types
Specifics of multithreading API design
- Designing structures using locks - coarse and fine-grained locks
- Performance of concurrent code - estimation and measurement techniques
- Data partitioning
- Scalability of solutions
- Error handling and exceptional situations in application architecture
Testing and debugging multithreaded applications
- Code reviews for multithreaded operations
- Specifics of testing multithreaded applications
- Unit testing
- Increasing the probability of emergency situations for tests
- Formal methods for testing multithreaded applications
- Multithreaded application architecture patterns and testing and debugging (overview)
Advanced thread management
- Dependent threads (Saga pattern)
- Avoiding competition in data access
- Controlled stopping and interruption of threads
- Interrupting blocking calls
- Handling interrupts
- Task stealing
- Interrupting tasks during application shutdown
Multithreading design patterns
- Types and purpose of multithreading patterns
- Pattern application scope
- Thread Pool
- Active Object pattern
- Thread-safe queue
- Producer-Consumer pattern
- Monitor pattern
- Multithreading safety of GoF patterns
Requirements
- Ability to use software building tools in C++ in the GNU/Linux and/or MS Windows environment
- Knowledge of C++ programming issues (procedural and object paradigms) at an advanced and intermediate level
- Knowledge of generic code creation issues (templates)
Testimonials (1)
Practical examples