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Course Outline
Introduction to Design Patterns
- What are design patterns?
- Why use design patterns?
- Gang of Four (GoF) and pattern classification
- Common design principles (SOLID, DRY, KISS, YAGNI)
Creational Design Patterns
- Factory Method
- Abstract Factory
- Singleton
- Builder
- Prototype
Structural Design Patterns
- Adapter
- Bridge
- Composite
- Decorator
- Facade
- Flyweight
- Proxy
Behavioral Design Patterns
- Chain of Responsibility
- Command
- Interpreter
- Iterator
- Mediator
- Memento
- Observer
- State
- Strategy
- Template Method
- Visitor
Applying Design Patterns in Real-World Applications
- Design patterns in enterprise applications
- Refactoring legacy code using design patterns
- Combining multiple patterns for robust solutions
- Best practices and pitfalls
Summary and Next Steps
Requirements
- Proficiency in Java programming.
- Familiarity with Object-Oriented Programming (OOP) concepts.
- Fundamental knowledge of software architecture principles.
Audience
- Java developers seeking to refine their design skills.
- Software architects focused on building scalable applications.
- Technical leads aiming to boost code maintainability and efficiency.
21 Hours
Testimonials (2)
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Course - Quarkus for Developers
- The course progression (from JVM internals to more high-level topics) - Some insights from practical exercises - Visual style (not some presentation, but a nicely styled page)