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Course Outline

Core Principles of Augmented Reality

  • Exploring AR: Key concepts, historical context, and practical applications
  • The mechanics of AR: Sensors, camera inputs, and the basics of computer vision
  • An overview of ARCore’s features and compatible hardware

Setting Up the Development Environment

  • Integrating the ARCore SDK into Android Studio and Unity projects
  • Installing necessary libraries, build tools, and project dependencies
  • Adjusting project configurations and setting up device debugging

ARCore Components and API Usage

  • Mastering motion tracking and environmental awareness
  • Applying plane detection, light estimation, and depth sensing APIs
  • Utilizing Cloud Anchors to facilitate shared AR experiences
  • Manipulating 3D models, textures, and materials within an AR context

Hands-On Project Development

  • Designing and building an AR-based simulation application for commercial use
  • Developing interactive interfaces and product visualization capabilities
  • Enabling fundamental user interactions such as touch, rotation, and scaling

Integration and Deployment Strategies

  • Testing AR applications on supported Android devices
  • Managing app export, packaging, and distribution via the Play Store or internal channels
  • Adhering to best practices for performance, user experience, and data handling
  • Preparing comprehensive documentation and project assets for presentation

Capstone Project

  • Designing and developing an AR prototype tailored for commercial education
  • Presenting and evaluating the technical functionality of the solution
  • Conducting pedagogical assessments and discussing real-world applications

Course Summary and Future Directions

Requirements

  • Foundational knowledge of Android development or the Unity interface
  • Basic familiarity with 3D graphics principles and mobile application development
  • A keen interest in educational technology and interactive digital media

Target Audience

  • Academic staff and instructors within technology and innovation disciplines
  • Software developers and content creators focused on AR solutions
  • Educators seeking to adopt immersive tools for both academic and business settings
 21 Hours

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