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 Duration 21 hours

Course Outline

Core Concepts of Augmented Reality

  • Exploring AR: key concepts, historical context, and real-world applications
  • The mechanics of AR: understanding sensors, camera inputs, and the basics of computer vision
  • An overview of ARCore’s capabilities and the range of supported devices

Development Environment Setup and Configuration

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and project dependencies
  • Setting up project configurations and establishing device debugging workflows

Exploring ARCore Components and APIs

  • Understanding motion tracking and environmental awareness mechanisms
  • Utilizing APIs for plane detection, light estimation, and depth perception
  • Implementing Cloud Anchors to facilitate shared AR experiences
  • Integrating 3D models, textures, and materials within AR scenes

Hands-On Project Development

  • Designing and building a commercial simulation application based on AR technology
  • Creating interactive user interfaces and product visualization features
  • Implementing fundamental user interactions such as touch, rotation, and scaling

Integration and Deployment Strategies

  • Testing AR applications on compatible Android hardware
  • Handling app export, packaging, and distribution via the Play Store or internal channels
  • Adhering to best practices for performance optimization, user experience, and data management
  • Preparing documentation and organizing project assets for effective presentation

Final Project Assessment

  • Designing and developing an AR prototype aimed at commercial education
  • Demonstrating and evaluating the technical functionality of the solution
  • Conducting a pedagogical review and discussing practical implementation scenarios

Requirements

  • Foundational knowledge of Android development or the Unity interface
  • Basic familiarity with 3D graphics principles and mobile application development
  • A keen interest in educational technology and interactive digital media

Target Audience

  • Academic staff and instructors within technology and innovation programs
  • Developers and content creators with an interest in AR application development
  • Educators looking to integrate immersive tools into academic and commercial settings

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