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Duration 21 hours
Course Outline
Core Concepts of Augmented Reality
- Exploring AR: key concepts, historical context, and real-world applications
- The mechanics of AR: understanding sensors, camera inputs, and the basics of computer vision
- An overview of ARCore’s capabilities and the range of supported devices
Development Environment Setup and Configuration
- Configuring the ARCore SDK for use with Android Studio and Unity
- Installing necessary libraries, build tools, and project dependencies
- Setting up project configurations and establishing device debugging workflows
Exploring ARCore Components and APIs
- Understanding motion tracking and environmental awareness mechanisms
- Utilizing APIs for plane detection, light estimation, and depth perception
- Implementing Cloud Anchors to facilitate shared AR experiences
- Integrating 3D models, textures, and materials within AR scenes
Hands-On Project Development
- Designing and building a commercial simulation application based on AR technology
- Creating interactive user interfaces and product visualization features
- Implementing fundamental user interactions such as touch, rotation, and scaling
Integration and Deployment Strategies
- Testing AR applications on compatible Android hardware
- Handling app export, packaging, and distribution via the Play Store or internal channels
- Adhering to best practices for performance optimization, user experience, and data management
- Preparing documentation and organizing project assets for effective presentation
Final Project Assessment
- Designing and developing an AR prototype aimed at commercial education
- Demonstrating and evaluating the technical functionality of the solution
- Conducting a pedagogical review and discussing practical implementation scenarios
Requirements
- Foundational knowledge of Android development or the Unity interface
- Basic familiarity with 3D graphics principles and mobile application development
- A keen interest in educational technology and interactive digital media
Target Audience
- Academic staff and instructors within technology and innovation programs
- Developers and content creators with an interest in AR application development
- Educators looking to integrate immersive tools into academic and commercial settings