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Course Outline

Introduction

Configuring the Browser for WebGL Content Rendering

Overview of the Graphics Creation Process

Creating a Static 2D Object

Applying Colour to the Object

Rotating the Object

Converting the Object to 3D

Understanding Points, Vectors, and Meshes

Transforming the Object

Incorporating Directional and Ambient Lighting

Adding Transparency, Texture, and Reflection

Introducing Additional Objects

Simulating Camera Movements

Programming Vertex and Pixel Shaders

Animating the Object

Enabling Mouse Interaction with the Object

Summary and Conclusion

Requirements

  • Experience with JavaScript programming
  • While beneficial, familiarity with vectors and matrices is not mandatory
  • Understanding of linear algebra (such as matrix and vector multiplication and addition)
  • Knowledge of trigonometry (including sine and cosine concepts)
 21 Hours

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