Pixar USD (Universal Scene Description) Fundamentals Training Course
Universal Scene Description (USD) is an open-source framework developed by Pixar to facilitate the exchange of 3D computer graphics data across various applications. It is built to be flexible and extensible, supporting collaborative environments with interconnected tools, such as NVIDIA Omniverse.
This instructor-led live training (available online or onsite) is tailored for design engineers, architects, and developers who want to leverage Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.
By the end of this training, participants will be able to:
- Set up the necessary development environment to begin building 3D graphics and workflows.
- Understand the fundamental USD composition and apply modifications to enhance 3D assets and scenes.
- Share, combine, and transform multiple assets using supported USD plugins for third-party applications (Maya, Katana, and Houdini).
Course Format
- Interactive lectures and discussions.
- Extensive exercises and practical activities.
- Hands-on implementation in a live-lab environment.
Course Customization Options
- While this course focuses on USD, other software applications such as Maya, Katana, and Houdini may also be utilised. Please confirm if you have specific requirements.
- To request customized training for this course, please contact us to arrange.
Course Outline
Introduction
- Overview of Pixar USD features and components
- Understanding the USD composition
Preparing the Development Environment
- Building and installing dependencies and components
- Setting the environment variables for Python
Authoring USD
- Creating a USD stage
- Creating and editing prims
- Referencing layers
- Converting layers into different USD file formats
- Traversing prims in a stage
- Creating and editing variants
- Applying transformations, animations, layer offsets, and shading
Working with Plugins and Examples
- Modifying variant examples in Katana
- Generating USD assets from Maya
- Modifying USD scenes with Houdini
- Setting up and using Usdview plugin
- Building schema classes
Troubleshooting
Summary and Conclusion
Requirements
- A working knowledge of 3D modelling and production concepts
- Experience with Python programming
Audience
- Design Engineers
- Architects
- Developers
Open Training Courses require 5+ participants.
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Testimonials (1)
The practices and the fact that you can share your screen for guidance from the trainer
Ramon Vann Cleff - DOST - Advanced Science and Technology Institute
Course - SolidWorks
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