Course Outline
1. GUIDING PRINCIPLES
Explore the key principles of user-centred design.
Introduction to ISO9241 as a crucial standard in the field of usability.
Clarify the distinctions between usability and user experience.
Learn to confidently identify user needs and goals.
2. USER RESEARCH
Understand the essential components of use.
Master methods for interviewing target audiences.
Distinguish between observation and interpretation.
Gather and analyse high-quality user data.
Develop research techniques and methodologies.
3. ILLUSTRATING THE CONTEXT OF USE
Identify potential users of your product or system.
Create product personas and interpret their needs.
Clarify Hick’s Law, which explains the relationship between the number of user interface choices and cognitive load.
Define and manage the elements of user stories.
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction.
Utilise behavioural data to identify effective and ineffective design ideas.
Select between design alternatives using A/B testing methods.
Explain the value of iterative design.
5. INFORMATION ARCHITECTURE
Create a structured experience from disorganised information.
Develop an appropriate flow between a user and a product or service.
Organise, structure, and label content, functions, and features.
Contrast the implementation model, mental model, and conceptual model.
6. INTERACTION DESIGN
Confidently describe various user interface design patterns.
Choose the correct interactive control in a user interface design.
Easily define the concept of progressive disclosure.
Differentiate between interaction design and information architecture.
Define the importance of consistency in user interface design.
7. VISUAL DESIGN
Create user interface designs that leverage universal principles of visual design.
Identify effective and ineffective page layouts.
Choose the correct interactive control in a user interface design.
Enhance your research insights using eye-tracking methodology.
8. INTERFACE PROTOTYPING
Choose between different types of prototyping, such as paper and digital/electronic prototypes.
Describe the differences between prototypes and sketches.
Identify multiple design solutions before finalising a specific design choice.
Practically sketch paper prototypes.
9. USABILITY EVALUATION
Recall Jacob Nielsen’s Usability heuristics and other usability principles.
State the different types of usability evaluation.
Record data from usability evaluations.
Evaluate system usability by applying usability heuristics.
Requirements
There are no specific prerequisites required to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!