Course Outline
1. GUIDING PRINCIPLES
Explore the key principles of user-centred design.
Understand the introduction of ISO9241 as a vital standard in the field of usability.
Distinguish clearly between usability and user experience.
Learn to confidently identify user needs and goals.
2. USER RESEARCH
Identify the appropriate components of use.
Develop effective methods for interviewing your target audience.
Differentiate between observation and interpretation.
Collect and analyse high-quality user data.
Formulate robust research techniques and methods.
3. ILLUSTRATING THE CONTEXT OF USE
Recognize potential users of your product or system.
Develop product personas and interpret their specific needs.
Understand the Hick’s Law principle regarding the relationship between the number of interface choices and cognitive load.
Manage and define the elements of user stories effectively.
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction.
Leverage behavioural data to distinguish between effective and poor design ideas.
Compare design alternatives using a/b testing methods.
Explain the benefits of an iterative design process.
5. INFORMATION ARCHITECTURE
Transform disorganised information into a structured experience.
Create a logical flow between the user and the product or service.
Organise, structure, and label content, functions, and features.
Compare implementation models, mental models, and conceptual models.
6. INTERACTION DESIGN
Describe various user interface design patterns with confidence.
Select the appropriate interactive controls for interface design.
Understand the concept of progressive disclosure easily.
Differentiate between interaction design and information architecture.
Recognise the importance of consistency in user interface design.
7. VISUAL DESIGN
Design user interfaces that leverage universal principles of visual design.
Identify effective and ineffective page layouts.
Select the correct interactive controls within a user interface.
Enhance your research insights by applying eye-tracking methodology.
8. INTERFACE PROTOTYPING
Make informed choices between different prototyping types, such as paper and digital.
Differentiate between prototypes and sketches.
Explore multiple design solutions before committing to a specific direction.
Practically sketch paper prototypes.
9. USABILITY EVALUATION
Review Jacob Nielsen’s Usability Heuristics and other core usability principles.
Identify the various types of usability evaluation.
Document data effectively from usability evaluations.
Assess system usability by applying usability heuristics.
Requirements
There are no specific prerequisites required to participate in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!