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Duration 21 hours
Course Outline
Foundations of SimLab Composer Ultimate
- Introduction to the interface and workspace layout
- Initial project configuration and navigation techniques
- Core principles of structuring 3D scenes
Modeling and Scene Construction
- Generating and importing 3D assets
- Managing geometry and object hierarchies
- Building intricate scenes
Texturing and Material Application
- Applying and refining materials
- Utilizing textures and surface attributes
- Essential lighting techniques for visual fidelity
VR Export in SimLab Composer
- Preparing models for VR compatibility
- Optimizing performance for real-time rendering
- Exporting VR-ready projects from SimLab
Getting Started with Meta Quest 3
- Unboxing and initial configuration
- Setting up accounts and system preferences
- Key navigation, interaction, and functionality features
Integrating SimLab Composer with Meta Quest 3
- Establishing an efficient VR deployment workflow
- Transferring SimLab VR projects to the Meta Quest 3
- Testing and enhancing immersive experiences
Practical VR Application
- Live hands-on session utilizing SimLab projects on Meta Quest 3
- Exploring interactive collaboration and presentation scenarios
- Resolving common technical challenges
Conclusion and Future Steps
Requirements
- A foundational grasp of 3D design principles
- Prior experience with general computer graphics software
- Basic familiarity with VR concepts is advantageous but not mandatory
Target Audience
- 3D Designers
- Training and Visualization Specialists
- IT personnel involved in supporting VR initiatives