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 Duration 14 hours

Course Outline

Introduction to Speech Synthesis and Voice Cloning

  • Overview of Text-to-Speech (TTS) and neural voice synthesis technologies
  • Distinguishing between voice cloning and speech generation: use cases and limitations
  • Examination of key models: Tacotron, WaveNet, FastSpeech, and VITS

Utilizing Commercial Platforms

  • Working with ElevenLabs and Resemble AI
  • Processes for voice creation, cloning, and editing
  • Managing API access and TTS workflows

Developing with Open-Source Tools

  • Installation and configuration of Coqui TTS
  • Training custom voice models and managing associated datasets
  • Generating speech with precise control over pitch, speed, and emotion

Data Preparation and Voice Dataset Administration

  • Collection and cleansing of voice samples
  • Segmentation, labeling, and alignment of transcripts
  • Ensuring ethical sourcing and obtaining proper voice consent

Application Integration

  • Embedding TTS capabilities into websites and software applications
  • Designing IVR systems and interactive chatbots
  • Producing synthetic dialogue for video content and video games

Assessing Quality and Realism

  • Application of MOS (Mean Opinion Score) and intelligibility metrics
  • Managing expressiveness and prosody
  • Comparative analysis of latency, audio fidelity, and realism

Ethical, Legal, and Governance Frameworks

  • Mitigating Deepfake risks through responsible usage protocols
  • Navigating consent, attribution, and copyright considerations
  • Compliance with regulations and organizational policies

Course Summary and Future Directions

Requirements

  • Foundational knowledge of machine learning concepts
  • Proficiency with standard audio file formats and editing software
  • Basic proficiency in Python programming

Target Audience

  • AI developers and engineers specializing in speech synthesis
  • Content creators and media technologists exploring voice generation technologies
  • Research and Development (R&D) teams developing personalized or dynamic audio systems

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