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Course Outline

  • Introduction to Immersive Technology and current market trends.
  • Understanding Augmented and Virtual Reality and their potential to change daily activities and interactions.
  • Overview of tools and various SDKs available for creating augmented and virtual reality interactions.
  • A demonstration of an augmented reality application built in Unity, focusing on enhancing print media with images, text, and videos.
  • Exploring the extension of these applications across different sectors and their potential impact.
  • A demonstration of a virtual reality application, highlighting how VR can reshape storytelling and its emotional resonance.
  • An introduction to devices suitable for creating these interactions, such as Google Cardboard, HoloLens, HTC Vive, Oculus Rift, Gear VR, and others.
  • Conclusion and a list of resources for further exploration of this technology.

Requirements

  • Fundamental IT Knowledge

Target Audience

  • For creative entrepreneurs, this serves as an ideal introduction to current trends in the products and technologies of the emerging augmented and virtual reality market.
  • For journalists, media and content producers, or educators, you will learn how to augment print-based media with audio, images, and videos.
  • For web designers or application developers, you will acquire a set of technological components that can be integrated into your service offerings.
 7 Hours

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